Abstract
Traumatic head injuries can cause internal bleeding within the brain. The resulting hematoma can elevate intracranial pressure, leading to complications and death if left untreated. A craniotomy may be required when conservative measures are ineffective. To augment conventional surgical training, a Virtual Reality-based intracranial hematoma simulator is being developed. A critical step in performing a craniotomy involves cutting burrholes in the skull. This paper describes volumetric-based haptic and visual algorithms developed to simulate burrhole creation for the simulator. The described algorithms make it possible to simulate several surgical tools typically used for a craniotomy.
Original language | English |
---|---|
Pages (from-to) | 1-6 |
Number of pages | 6 |
Journal | Studies in Health Technology and Informatics |
Volume | 125 |
State | Published - 2007 |
Externally published | Yes |
Event | 15th Annual Conference on Medicine Meets Virtual Reality, MMVR 2007 - Long Beach, CA, United States Duration: 6 Feb 2007 → 9 Feb 2007 |
Keywords
- Surgical simulation
- bone drilling
- haptic feedback
- volume rendering