Collaborative voxel-based surgical virtual environments

Eric Acosta*, Gilbert Muniz, Rocco Armonda, Mark Bowyer, Alan Liu

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Scopus citations

Abstract

Virtual Reality-based surgical simulators can utilize Collaborative Virtual Environments (C-VEs) to provide team-based training. To support real-time interactions, C-VEs are typically replicated on each user's local computer and a synchronization method helps keep all local copies consistent. This approach does not work well for voxel-based C-VEs since large and frequent volumetric updates make synchronization difficult. This paper describes a method that allows multiple users to interact within a voxel-based C-VE for a craniotomy simulator being developed. Our C-VE method requires smaller update sizes and provides faster synchronization update rates than volumetric-based methods [1,2]. Additionally, we address network bandwidth/latency issues to simulate networked haptic and bone drilling tool interactions with a voxel-based skull C-VE.

Original languageEnglish
Title of host publicationMedicine Meets Virtual Reality 16 - Parallel, Combinatorial, Convergent
Subtitle of host publicationNextMed by Design, MMVR 2008
PublisherIOS Press
Pages1-3
Number of pages3
ISBN (Print)9781586038229
StatePublished - 2008
Externally publishedYes
EventMedicine Meets Virtual Reality 16 - Parallel, Combinatorial, Convergent: NextMed by Design, MMVR 2008 - Long Beach, CA, United States
Duration: 30 Jan 20081 Feb 2008

Publication series

NameStudies in Health Technology and Informatics
Volume132
ISSN (Print)0926-9630
ISSN (Electronic)1879-8365

Conference

ConferenceMedicine Meets Virtual Reality 16 - Parallel, Combinatorial, Convergent: NextMed by Design, MMVR 2008
Country/TerritoryUnited States
CityLong Beach, CA
Period30/01/081/02/08

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