Abstract
Escape Rooms are gaining prominence as education modalities; the use of principles of game design have been shown to augment knowledge acquisition in a fun, team-based learning experience (“edutainment”). In this report, we outline some of the medical literature and then provide our step-by-step approach and lessons learned when building what was, to our knowledge, the first continuing medical education Escape Room at a national scientific meeting. We then comment on how this innovative educational offering was reimagined the following year for remote (virtual) learning because of the COVID-19 pandemic.
Original language | English |
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Pages (from-to) | 1424-1432 |
Number of pages | 9 |
Journal | Chest |
Volume | 160 |
Issue number | 4 |
DOIs | |
State | Published - Oct 2021 |
Externally published | Yes |
Keywords
- development
- education
- escape room
- game-based learning
- gamification
- interactive learning