Delivering a Novel Medical Education “Escape Room” at a National Scientific Conference: First Live, Then Pivoting to Remote Learning Because of COVID-19

Viren Kaul, Amy Morris, June M. Chae, James A. Town, William F. Kelly*

*Corresponding author for this work

Research output: Contribution to journalReview articlepeer-review

15 Scopus citations

Abstract

Escape Rooms are gaining prominence as education modalities; the use of principles of game design have been shown to augment knowledge acquisition in a fun, team-based learning experience (“edutainment”). In this report, we outline some of the medical literature and then provide our step-by-step approach and lessons learned when building what was, to our knowledge, the first continuing medical education Escape Room at a national scientific meeting. We then comment on how this innovative educational offering was reimagined the following year for remote (virtual) learning because of the COVID-19 pandemic.

Original languageEnglish
Pages (from-to)1424-1432
Number of pages9
JournalChest
Volume160
Issue number4
DOIs
StatePublished - Oct 2021
Externally publishedYes

Keywords

  • development
  • education
  • escape room
  • game-based learning
  • gamification
  • interactive learning

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