Distance simulation in virtual audio displays

Douglas S. Brungart*

*Corresponding author for this work

Research output: Contribution to conferencePaperpeer-review

2 Scopus citations

Abstract

Recent advances in the field of Audio Virtual Reality have focused on the simulation of direction in virtual audio displays. The potential to add elementary distance cues to these displays remains largely unexploited. A number of audio cues have been identified that provide exocentric, or relative, and egocentric, or absolute, distance information. Two of these cues, intensity and first-order reflections, are examined closely by this paper. These cues can be simulated in a virtual audio display using simple geometric calculation and digital signal processing techniques. A short experiment examining the effectiveness of these cues was performed.

Original languageEnglish
Pages612-617
Number of pages6
StatePublished - 1993
EventProceedings of the IEEE 1993 National Aerospace and Electronics Conference - Dayton, OH, USA
Duration: 24 May 199328 May 1993

Conference

ConferenceProceedings of the IEEE 1993 National Aerospace and Electronics Conference
CityDayton, OH, USA
Period24/05/9328/05/93

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