TY - JOUR
T1 - Free-Field Localization Performance with a Head-Tracked Virtual Auditory Display
AU - Romigh, Griffin D.
AU - Brungart, Douglas S.
AU - Simpson, Brian D.
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2015/8
Y1 - 2015/8
N2 - Virtual auditory displays are systems that use signal processing techniques to manipulate the apparent spatial locations of sounds when they are presented to listeners over headphones. When the virtual audio display is limited to the presentation of stationary sounds at a finite number of source locations, it is possible to produce virtual sounds that are essentially indistinguishable from sounds presented by real loudspeakers in the free field. However, when the display is required to reproduce sound sources at arbitrary locations and respond in real-time to the head motions of the listener, it becomes much more difficult to maintain localization performance that is equivalent to the free field. The purpose of this paper is to present the results of a study that used a virtual synthesis technique to produce head-tracked virtual sounds that were comparable in terms of localization performance with real sound sources. The technique made use of an in-situ measurement and reproduction technique that made it possible to switch between the head-related transfer function measurement and the psychoacoustic validation without removing the headset from the listener. The results demonstrate the feasibility of using head-tracked virtual auditory displays to generate both short and long virtual sounds with localization performance comparable to what can be achieved in the free field.
AB - Virtual auditory displays are systems that use signal processing techniques to manipulate the apparent spatial locations of sounds when they are presented to listeners over headphones. When the virtual audio display is limited to the presentation of stationary sounds at a finite number of source locations, it is possible to produce virtual sounds that are essentially indistinguishable from sounds presented by real loudspeakers in the free field. However, when the display is required to reproduce sound sources at arbitrary locations and respond in real-time to the head motions of the listener, it becomes much more difficult to maintain localization performance that is equivalent to the free field. The purpose of this paper is to present the results of a study that used a virtual synthesis technique to produce head-tracked virtual sounds that were comparable in terms of localization performance with real sound sources. The technique made use of an in-situ measurement and reproduction technique that made it possible to switch between the head-related transfer function measurement and the psychoacoustic validation without removing the headset from the listener. The results demonstrate the feasibility of using head-tracked virtual auditory displays to generate both short and long virtual sounds with localization performance comparable to what can be achieved in the free field.
KW - Head-related transfer functions (HRTFs)
KW - localization
UR - http://www.scopus.com/inward/record.url?scp=84960872122&partnerID=8YFLogxK
U2 - 10.1109/JSTSP.2015.2421874
DO - 10.1109/JSTSP.2015.2421874
M3 - Article
AN - SCOPUS:84960872122
SN - 1932-4553
VL - 9
SP - 943
EP - 954
JO - IEEE Journal on Selected Topics in Signal Processing
JF - IEEE Journal on Selected Topics in Signal Processing
IS - 5
M1 - 7083725
ER -