TY - GEN
T1 - GPU-based Motion Matching for Crowds in the Unreal Engine
AU - Raparthi, Nagaraj
AU - Acosta, Eric
AU - Liu, Alan
AU - McLaughlin, Tim
N1 - Publisher Copyright:
© 2020 Owner/Author.
PY - 2020/12/4
Y1 - 2020/12/4
N2 - Motion Matching is a computationally expensive animation selection process where a motion capture database is regularly searched to identify the best frame of animation to be played. This study presents a process used to compute these calculations in parallel by using multiple GPU threads. The described work is shown to greatly reduce the computational time of CPU - based Motion Matching within the Unreal Engine.
AB - Motion Matching is a computationally expensive animation selection process where a motion capture database is regularly searched to identify the best frame of animation to be played. This study presents a process used to compute these calculations in parallel by using multiple GPU threads. The described work is shown to greatly reduce the computational time of CPU - based Motion Matching within the Unreal Engine.
UR - http://www.scopus.com/inward/record.url?scp=85099778845&partnerID=8YFLogxK
U2 - 10.1145/3415264.3425474
DO - 10.1145/3415264.3425474
M3 - Conference contribution
AN - SCOPUS:85099778845
T3 - SIGGRAPH Asia 2020 Posters. SA 2020
BT - SIGGRAPH Asia 2020 Posters. SA 2020
PB - Association for Computing Machinery, Inc
T2 - SIGGRAPH Asia 2020 Posters - International Conference on Computer Graphics and Interactive Techniques, SA 2020
Y2 - 4 December 2020 through 13 December 2020
ER -