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Real-time volumetric haptic and visual burrhole simulation

  • Eric Acosta*
  • , Alan Liu
  • *Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

22 Scopus citations

Abstract

This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Reality-based craniotomy surgical simulator. A modified Voxmap point-shell algorithm [4. 7] is created to simulate haptic interactions between bone cutting tools and voxel-based bone. New surface boundary detection and force feedback calculation methods help reduce "force discontinuities" of the original Voxmap point-shell algorithm. To maintain stable haptic update rates, new forces are calculated outside the haptics rendering loop. A multi-rate haptic solution [2] is used to introduce calculated forces into the haptics loop and to interpolate forces between updates. A bone erosion method is also created to simulate bone drilling capabilities of different tools. 3D texture-based volume rendering is used to display the bone and to visually remove bone material due to drilling in real-time. Volumetric shading is computed by the GPU of the video card. The algorithms described make it possible to simulate several tools typically used for a craniotomy. Realistic 3D models are also created from real surgical tools and controlled by the haptic device.

Original languageEnglish
Title of host publicationIEEE Virtual Reality 2007, VR'07, Proceedings
PublisherIEEE Computer Society
Pages247-250
Number of pages4
ISBN (Print)1424409055, 9781424409051
DOIs
StatePublished - 2007
Event2007 IEEE Virtual Reality Conference, VR 2007 - Charlotte, NC, United States
Duration: 10 Mar 200714 Mar 2007

Publication series

NameProceedings - IEEE Virtual Reality

Conference

Conference2007 IEEE Virtual Reality Conference, VR 2007
Country/TerritoryUnited States
CityCharlotte, NC
Period10/03/0714/03/07

Keywords

  • Bone drilling
  • Surgical simulation
  • Volume rendering
  • Volumetric haptics

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