@inproceedings{ef2beb7373fe4730b3a3a9bcfb95e420,
title = "Real-time volumetric haptic and visual burrhole simulation",
abstract = "This paper describes real-time volumetric haptic and visual algorithms developed to simulate burrhole creation for a Virtual Reality-based craniotomy surgical simulator. A modified Voxmap point-shell algorithm [4. 7] is created to simulate haptic interactions between bone cutting tools and voxel-based bone. New surface boundary detection and force feedback calculation methods help reduce {"}force discontinuities{"} of the original Voxmap point-shell algorithm. To maintain stable haptic update rates, new forces are calculated outside the haptics rendering loop. A multi-rate haptic solution [2] is used to introduce calculated forces into the haptics loop and to interpolate forces between updates. A bone erosion method is also created to simulate bone drilling capabilities of different tools. 3D texture-based volume rendering is used to display the bone and to visually remove bone material due to drilling in real-time. Volumetric shading is computed by the GPU of the video card. The algorithms described make it possible to simulate several tools typically used for a craniotomy. Realistic 3D models are also created from real surgical tools and controlled by the haptic device.",
keywords = "Bone drilling, Surgical simulation, Volume rendering, Volumetric haptics",
author = "Eric Acosta and Alan Liu",
year = "2007",
doi = "10.1109/VR.2007.352492",
language = "English",
isbn = "1424409055",
series = "Proceedings - IEEE Virtual Reality",
publisher = "IEEE Computer Society",
pages = "247--250",
booktitle = "IEEE Virtual Reality 2007, VR'07, Proceedings",
note = "2007 IEEE Virtual Reality Conference, VR 2007 ; Conference date: 10-03-2007 Through 14-03-2007",
}