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Second Life simulation as a strategy to enhance decision-making in diabetes care: A case study

  • Krysia Hudson*
  • , Laura A. Taylor
  • , Sharon L. Kozachik
  • , Sarah J. Shaefer
  • , Marisa L. Wilson
  • *Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

21 Scopus citations

Abstract

Aims and objectives: The case study evaluated the Second Life perceived usability and the decision-making of insulin administration via situational awareness at two different simulation freezes during Second Life simulation. Background: Due to safety issues stemming from nursing knowledge deficits of insulin administration, the use of simulation via practice in a virtual immersive environment, Second Life was evaluated in a case study of practicing nurses. Design: This case study used a single convenience group, post-test design. Methods: Perceived usability was evaluated using the System Usability Scale. Evaluation of decision-making was evaluated via Situational Awareness Score at two simulation freezes in the Second Life simulation with practicing nurses (n = 12). Results: Nurses with more years of practice reported difficulty in using Second Life. As age increased, the total Situational Awareness Score decreased. Day shift nurses were more likely to obtain a High Situational Awareness Score. Conclusions: Although usability was nearly obtained, virtual immersive environments for nurses has promise to provide practice in aiding clinical decision-making. Relevance to clinical practice: Finding a new platform to allow all nurses to practice difficult clinical decisions is key. A virtual immersive environment, like Second Life, can provide simulation for nurses to practice making such difficult decisions.

Original languageEnglish
Pages (from-to)797-804
Number of pages8
JournalJournal of Clinical Nursing
Volume24
Issue number5-6
DOIs
StatePublished - 1 Mar 2015

Keywords

  • Clinical decision-making
  • Second Life
  • Simulation
  • Virtual immersive environment

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