TY - GEN
T1 - The Wide Area Virtual Environment - A Novel Immersive Environment for Medical Team Training
AU - Liu, Alan
AU - Acosta, Eric
AU - Cope, Jamie
AU - Henry, Valerie
AU - Reyes, Fernando
AU - Bradascio, Joseph
AU - Meek, Wesley
N1 - Publisher Copyright:
© The Editor(s) (if applicable) and The Author(s), under exclusive license to Springer Nature Switzerland AG 2020.
PY - 2020
Y1 - 2020
N2 - Medical simulation presents a viable alternative to traditional methods of medical instruction, such as cadavers and animal models. Simulation can provide safe, consistent, and repeatable learning opportunities. It accomplishes this without risk to patient safety. There is an increasing awareness of the value that simulation brings to learning. The Wide Area Virtual Environment (WAVE) is an 8,000 sq. ft. immersive virtual reality facility intended to support medical team instruction. It is the world’s largest immersive virtual environment. The WAVE represents a novel application of human-computer interaction. It forms the basis for a synergistic amalgamation of live, virtual, and constructive simulation for medical instruction. This paper describes the motivation behind the WAVE. We also describe the WAVE’s primary components, and how they are used during a learning scenario. Our experience with using the WAVE is also described.
AB - Medical simulation presents a viable alternative to traditional methods of medical instruction, such as cadavers and animal models. Simulation can provide safe, consistent, and repeatable learning opportunities. It accomplishes this without risk to patient safety. There is an increasing awareness of the value that simulation brings to learning. The Wide Area Virtual Environment (WAVE) is an 8,000 sq. ft. immersive virtual reality facility intended to support medical team instruction. It is the world’s largest immersive virtual environment. The WAVE represents a novel application of human-computer interaction. It forms the basis for a synergistic amalgamation of live, virtual, and constructive simulation for medical instruction. This paper describes the motivation behind the WAVE. We also describe the WAVE’s primary components, and how they are used during a learning scenario. Our experience with using the WAVE is also described.
KW - Immersive reality
KW - Medical simulation
KW - Medical team training
UR - http://www.scopus.com/inward/record.url?scp=85085182644&partnerID=8YFLogxK
U2 - 10.1007/978-3-030-44267-5_61
DO - 10.1007/978-3-030-44267-5_61
M3 - Conference contribution
AN - SCOPUS:85085182644
SN - 9783030442668
T3 - Advances in Intelligent Systems and Computing
SP - 409
EP - 414
BT - Human Interaction, Emerging Technologies and Future Applications II - Proceedings of the 2nd International Conference on Human Interaction and Emerging Technologies
A2 - Ahram, Tareq
A2 - Taiar, Redha
A2 - Gremeaux-Bader, Vincent
A2 - Aminian, Kamiar
PB - Springer
T2 - 2nd International Conference on Human Interaction and Emerging Technologies: Future Applications, IHIET-AI 2020
Y2 - 23 April 2020 through 25 April 2020
ER -